

The purpose of Google Analytics is to analyze the traffic on our website. Security (protection against CSRF Cross-Site Request Forgery) Stores login sessions (so that the server knows that this browser is logged into a user account) which cookies were accepted and rejected). Storage of the selection in the cookie banner (i.e. being associated with traffic metrics and page response times. Random ID which serves to improve our technical services by i.e. Fixes issues with being unable to play skirmish scenarios when all available DLCs are installed.Server load balancing, geographical distribution and redundancy These peasants will now remain available for new jobs until they reach the campfire, where they will emigrate if there is still no spot for them.Ĭhangelog for patch 6 (added 26 April 2016): This could cause issues with new workers taking jobs. Fixed an issue where disbanded troops or dismissed workers could join the campfire even when the maximum number of campfire spots (24) were already assigned to other peasants.

Fixed emigrating peasants jumping up to the keep's rooftop Woodcutters should generally spend significantly less time searching for trees due to the path fixes Reduced the number of paths that woodcutters require to complete their work cycles

Fixed an issue where one player's woodcutters could set unreachable trees to be momentarily ignored and it would incorrectly affect all players' woodcutters Special attention has been given to woodcutters, due to their importance to the economy: Keep and barracks paths are also cached and reused. Implemented a caching system for worker pathfinding to drastically reduce the need to generate new paths. Optimized the pathfinding priority system to reduce the impact on frame rates This would sometimes have a large impact on game economy productivity when there were large numbers of active workers. Fixed an issue where the pathfinding thread could gain a backlog of path requests from workers, resulting in workers waiting in place for noticeable periods of time. Implemented a number of fixes and optimizations to prevent variations in worker productivity during large games: Changelog for patch 1 (added 21 December 2015):
